

Part 2: The musical tune should be played on the five keys of the Music Keyboard located on the outside of the Dome.When this is done a musical tune will be heard. Part 1: The two grey knobs on the Radio Tuner should be set to 7.0 : 108.There are two parts to the solution as follows:.To unlock the stairway to the helicopter.
Machinarium 5 in a row cheat how to#
To find out what the code 7.0 : 108 is for and how to use it.Moving the indicator bars to certain positions will tune the radio to a number of radio stations. The two knobs when turned will move a horizontal red indicator bar and vertical red indicator bar. The grid has a row of vertical numbers on the left and a row of horizontal numbers on the bottom. Above the two knobs is a yellow screen with a 7x7 grid of lines. The Radio Tuner is an old radio it has two grey knobs that can be turned. Each key will give a particular note when pressed. If one of the keys is pressed a music note will come from the speaker grill. Below the main panel is a set of five keys. On the front panel at the top, written in black numbers is a code ( 7.0 : 108), below the black numbers is a speaker grill. The Music Keyboard is an ornate painted rusting metal box. Click on the Radio Tuner the mini-game will appear on the screen. Click on the Music Keyboard the mini-game will appear on the screen. It is an old radio standing on a machine near some monitors. The Radio tuner is inside the Dome in the Castle room. The Music Keyboard is outside on the Dome on the far left side. The Dome Security Puzzle has two linked Mini-games to be solved The Dome Security Puzzle (or Music Notes Puzzle) is a Mini-game that has to be solved. The solution to the Radio Tuner mini-game. Time there is even a small sunflower plant inside the flowerpot.The Dome Security Puzzle - mini-game 1. Seems like the old lady doesn't like good music, as she throws a flowerpot after you and the music. So pick up these 5 screws, get outside of the pub and give them to the saxophone player. Location of the 5 screws might come in handy. In case you are having trouble finding the 5 screws this picture of the Once the other robot lost, he is very pissed and beats up the table. To have 5 in a row but who has the most 5 in a rows. In case you can't get enough of the connect 5 game you can play it online So place your first token directly above his screw. The X marks the spot, no, wait, wrong adventure, it marks your opponent's first move. If you don't get it with this explanation, you might want to try Lamkin's version. Then it should be obvious what to do next. You opponent and his rows and sooner or later you'll have built a catch-22 for him like in the picture below here. Then you build diamonds all over the playfield, always keep an eye on At first, don't let him get 4 in a row, so once he hasģ in a row place one of your tokens to block him.

This old guy is a tough guy for this game but you can beat him.

The rules are that you win if you have 5 of your parts in a row, no matter if straight orĭiagonal and you can move wherever you want (unlike connect four, where you have to insert from the top). Get back into the pub and challenge the sitting robot forĪ game of connect five. So, let's face one of the meanest riddles in machinarium. The barrel makes a good drum and the drummer is happy and the robot shakes his He is so distracted now that you can drag out the oilīarrel and he won't even notice. Get back into the pub and release the flys onto the barkeeper. There are enough flys flying above the stinky keg in front of the oilpub. So get the flycatcher that is hanging around here in front of the door to the next room and get out of the oilpub. While you're here, just peep into the next room. Some instruments and repairing the other instruments. So it's one of our jobs to fix the band by getting them Missing their instruments or have other problems with what's already there. Here we'd like to listen to the band standing here of course. For the people with no patience: connect 5 - perfect solution
